Category Archives: L

Lichdom Battlemage Performance

Lichdom Battlemage is an interesting title as it uses Cry Engine 3, the same engine that powers Crysis 3 -- which happens to be one of those games that can still kill just about any system at maximum quality. Combine a swords and sorcery story with the run and gun gameplay of an FPS, and then give it some often times laughable American voiceovers and you get Lichdom Battlemage. Reviews for the game are decidedly average, but with a price of under $15 now it's at least affordable; what about system requirements?
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Lords of the Fallen – Performance Update

It was inevitable that we'd eventually encounter a game where day of launch bugs affected performance to the point where we'd have to rerun all of our numbers. The first game to earn that dubious distinction is Lords of the Fallen, which we first looked at last week. One week later the first patch has arrived, and with it CrossFire now at least works and performance in many instances has improved. This will be our first "before and after" article, and we'll have charts for both versions of the game.
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Lords of the Fallen – Day of Launch Performance

Lords of the Fallen just launched this past week, and if imitation is the sincerest form of flattery then the Dark Souls series should be feeling pretty good about itself right now. The game is developed by Deck13 Interactive and CI Games, and while neither company is necessarily new to creating video games, I have to admit this is the first time I've played a game by either one. Given that all of the reviews I've looked at reference Dark Souls as being a similar game, I mistakenly thought that maybe the game wouldn't be all that taxing. Boy was that ever wrong....
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