Category Archives: Before and After

Assassin’s Creed Unity Performance – A Beautiful Pig

The holiday rush for getting games on store shelves always creates some problems. For one, games that are otherwise good can sometimes get lost in the shuffle, but perhaps even worse is that publishers often ship games in a state where they're not really complete. Sometimes the games are just buggy and unstable, other times they're missing features, or maybe performance is worse than it should be -- and in the worst scenarios they can completely fail to run. We encountered a bit of this with Lords of the Fallen, going so far as to retest all of the graphics cards with the updated (patched) version of the game. We could go back and retest most of the games released late last year at least one more time as patches and driver updates continue to come out. However, there's plenty of other items keeping us busy so instead let's just look at one game where we have initial (near launch date) performance as well as current (as of the end of January) performance: Assassin's Creed Unity.
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Lords of the Fallen – Performance Update

It was inevitable that we'd eventually encounter a game where day of launch bugs affected performance to the point where we'd have to rerun all of our numbers. The first game to earn that dubious distinction is Lords of the Fallen, which we first looked at last week. One week later the first patch has arrived, and with it CrossFire now at least works and performance in many instances has improved. This will be our first "before and after" article, and we'll have charts for both versions of the game.
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