Lichdom Battlemage Performance

Lichdom Battlemage is an interesting title as it uses Cry Engine 3, the same engine that powers Crysis 3 -- which happens to be one of those games that can still kill just about any system at maximum quality. Combine a swords and sorcery story with the run and gun gameplay of an FPS, and then give it some often times laughable American voiceovers and you get Lichdom Battlemage. Reviews for the game are decidedly average, but with a price of under $15 now it's at least affordable; what about system requirements?
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F1 2014 Performance

I'm really going to keep this short, as F1 2014 happens to be one of the least demanding "modern" games we're likely to benchmark. We've tested quite a few other racing games from Codemasters, but where GRID 2 and GRID Autosport can at least push your GPUs a bit at higher settings, F1 2014 basically rolls over like a playful little puppy with even the slightest amount of GPU performance. Check this out....
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Civilization Beyond Earth Performance

Civilization Beyond Earth is interesting in that not only is it one of first games to use AMD's Mantle API, but it also uses it in a new way. Most games these days use Alternate Frame Rendering if you have more than one GPU, but with Mantle developers are free to pursue other options. In the case of Civilization Beyond Earth, developers Firaxis have created a custom Split Frame Rendering (SFR) solution that should improve both average frame rate as well as minimum frame rates. Note that it's still possible to use regular DX11 AFR mode with multi-GPU configurations, but as we'll see the result is often less compelling.
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Alien Isolation Performance

So I sort of fell behind on posting things here, though I did add some new benchmarks. Rather than trying to do full posts for every game I've currently tested, I'm going to start by just getting a skeleton article into place. With that said, here are the results for Alien Isolation, using the built-in benchmark but with FRAPS to find real performance figured.
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Lords of the Fallen – Performance Update

It was inevitable that we'd eventually encounter a game where day of launch bugs affected performance to the point where we'd have to rerun all of our numbers. The first game to earn that dubious distinction is Lords of the Fallen, which we first looked at last week. One week later the first patch has arrived, and with it CrossFire now at least works and performance in many instances has improved. This will be our first "before and after" article, and we'll have charts for both versions of the game.
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Lords of the Fallen – Day of Launch Performance

Lords of the Fallen just launched this past week, and if imitation is the sincerest form of flattery then the Dark Souls series should be feeling pretty good about itself right now. The game is developed by Deck13 Interactive and CI Games, and while neither company is necessarily new to creating video games, I have to admit this is the first time I've played a game by either one. Given that all of the reviews I've looked at reference Dark Souls as being a similar game, I mistakenly thought that maybe the game wouldn't be all that taxing. Boy was that ever wrong....
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Company of Heroes 2 Performance

I'm not going to spend a lot of time on this one, as it's another older title, but I have a bunch of results for Company of Heroes 2 already in my database so I wanted to at least put them somewhere readers could find. Released in June 2013, Company of Heroes 2 is the sequel to the very popular original RTS that launched in 2006. Unfortunately, it's generally considered to be not as good as the first game -- it has a metacritic rating of 80% compared to 93% for the original. I'm sure part of that is the fact that the original game was actually a new approach to RTS (Real-Time Strategy) games in many ways, while the sequel is more of a rehash of stuff we've seen before. Oh, and Company of Heroes can be a pig when it comes to system requirements and performance. Which is why I'm here....
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4K Gaming Thoughts

I've recently acquired a new 4K display, to be specific it's the Acer XB280HK 28" G-SYNC enabled display. That means several things are now in progress. First, 4K gaming benchmarks are going to be run on all of the games, at least with GPUs where it makes sense. (Hint: 4K gaming on a low-end GPU or Intel's Processor Graphics isn't going to happen!) Second, I have some thoughts in general on the subject of 4K gaming, and I also wanted to chime in with some thoughts on the Acer XB280HK display and NVIDIA's G-SYNC Technology. So let's take those in order -- the benchmarks will be updated when results are available, though you can always check the Gaming Benchmarks page for a preview of games that are being tested.
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Shadow of Mordor Performance – Resolution Shenanigans and Benchmark Madness

Middle-Earth: Shadow of Mordor (which I'm just going to call Shadow of Mordor from here on) sort of came out of nowhere and has become the sleeper hit of the month. Created by Monolith Productions -- the company behind "classics" like Blood and Shogo: Mobile Armor Division, not to mention more recent titles like F.E.A.R. and F.E.A.R. 2, No One Lives Forever, and Condemned -- I don't know that anyone was really expecting much from yet another Middle-Earth game. It's not that games based on Tolkien are all bad, but there have been so many over the decades and more often than not they've been at best mediocre. Anyway, Shadow of Mordor plays a lot like the Batman: Arkham Asylum/City/Origins games, or the Assassin's Creed games, or probably any number of other stealth/beat-em-up third person games. I've enjoyed quite a few of those titles, and you can definitely add Shadow of Mordor to the list.
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Sleeping Dogs Performance

I know, you're wondering why I'm digging up yet another older title. The thing is, last fall we had a bunch of games launch, and this fall there will be a ton more... but in between things are a bit quieter. Okay, granted, Sleeping Dogs actually launched back in August 2012, so it's from the year before, but it has a decent benchmark mode and it's another "oldie but goodie". Besides, it's a well known test that others can use as a baseline to see if my numbers are off the wall (not that such a thing would ever happen...). The Sleeping Dogs Definitive Edition is also coming, so why not revisit the game? Like several other games in our current list, Sleeping Dogs is an AMD Gaming Evolved title that has been in and out of AMD's Never Settle GPU bundles. This time, performance does seem to slightly favor AMD's latest GPUs, but not by a larger margin. As with BioShock Infinite, let's skip straight to the chase and look at the benchmarks.
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