Tag Archives: Benchmarks

Shadow of Mordor Performance – Resolution Shenanigans and Benchmark Madness

Middle-Earth: Shadow of Mordor (which I'm just going to call Shadow of Mordor from here on) sort of came out of nowhere and has become the sleeper hit of the month. Created by Monolith Productions -- the company behind "classics" like Blood and Shogo: Mobile Armor Division, not to mention more recent titles like F.E.A.R. and F.E.A.R. 2, No One Lives Forever, and Condemned -- I don't know that anyone was really expecting much from yet another Middle-Earth game. It's not that games based on Tolkien are all bad, but there have been so many over the decades and more often than not they've been at best mediocre. Anyway, Shadow of Mordor plays a lot like the Batman: Arkham Asylum/City/Origins games, or the Assassin's Creed games, or probably any number of other stealth/beat-em-up third person games. I've enjoyed quite a few of those titles, and you can definitely add Shadow of Mordor to the list.
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Sleeping Dogs Performance

I know, you're wondering why I'm digging up yet another older title. The thing is, last fall we had a bunch of games launch, and this fall there will be a ton more... but in between things are a bit quieter. Okay, granted, Sleeping Dogs actually launched back in August 2012, so it's from the year before, but it has a decent benchmark mode and it's another "oldie but goodie". Besides, it's a well known test that others can use as a baseline to see if my numbers are off the wall (not that such a thing would ever happen...). The Sleeping Dogs Definitive Edition is also coming, so why not revisit the game? Like several other games in our current list, Sleeping Dogs is an AMD Gaming Evolved title that has been in and out of AMD's Never Settle GPU bundles. This time, performance does seem to slightly favor AMD's latest GPUs, but not by a larger margin. As with BioShock Infinite, let's skip straight to the chase and look at the benchmarks.
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BioShock Infinite Performance

Another "oldie but goodie" game that's worth including in our initial batch of benchmarks is last year's hit BioShock Infinite, the sequel of sorts to BioShock and BioShock 2. Set in the skies and with full support for DirectX 11 hardware, BioShock Infinite is one of AMD's Gaming Evolved titles, and it has also been available as a free game in the past with various AMD GPUs. Despite that connection, however, the performance of BioShock Infinite is largely GPU vendor agnostic. Given this game is already a year old, I'm going to skip straight to the point: performance.
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Introducing System Benchmarks

For those that have been following the site at all over the past month or two, most of what I’ve been doing is┬árunning some initial performance results for older games and getting the framework in place to benchmark and compare performance for new games. I’ve mostly got that side of things worked out, though I haven’t quit my “day job” just yet so it’s been a bit slow. Today I put in the necessary time to create a new and useful page: System Benchmarks. You can go ahead and access the new page┬áright now, but I wanted to talk a bit more about why I created System Benchmarks in the first place.
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Tomb Raider Performance

If Skyrim is a poor choice for a graphics benchmark, Tomb Raider is on the opposite end of the spectrum. Part of that almost certainly stems from Tomb Raider's next-gen console roots, as the CPU core in both the PlayStation 4 and Xbox One is relatively slow compared to a modern PC core -- they both use AMD's Jaguar core, which is found in AMD Kabini APUs -- but Tomb Raider is also very good at utilizing GPU resources. The result is that you get excellent scaling with faster GPUs in Tomb Raider, much more than what you see in other games.
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GPU Performance – Test Systems

Performance benchmarking with graphics cards (GPUs, aka Graphics Processing Units) is what we at Gaming Bench are here to provide, but if you want to know what sort of GPU Performance you can expect, it helps to know what we're using for our test systems. It might seem a little late in coming, since we've already posted results for five games, but we're still early in the game. We'll of course update our selection of hardware as time passes, but let's get to the current selection.
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Elder Scrolls Skyrim Performance: a Flawed Benchmark

The Elder Scrolls is a long-running series, with five major titles along with a variety of expansion packs and DLC. Elder Scrolls Skyrim is the latest release, and it's hard to believe that it came out three years ago. It's still a great RPG, but as a benchmark... well, most of the Elder Scrolls games have been flawed benchmarks at best. I suppose some of that depends on your perspective, though, so it might be better to state that the Elder Scrolls games have traditionally been very heavy on the CPU requirements, while graphics requirements have not scaled quite as fast.
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GRID 2 Performance

This is less of a new benchmark than it is revisiting the topic of Codemasters and their racing games. While GRID Autosport is the latest game in the series, there are many similarities to GRID 2. GRID 2 was the first Codemasters game that had help from Intel, and visually and also in the area of performance the two titles are quite similar. So, let's just get straight to it and see what GRID 2 has to offer.
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Batman Arkham Origins Performance

The Batman series has been a great example of how to do a superhero game that truly makes you feel like a superhero. As the name implies, Batman Arkham Origins takes the series back to the beginning, and it explores the origins of many of the characters. This is probably well-trodden ground if you're a fan of the comics and movies, but I actually haven't read any comics in quite some time so I find the story in Batman Arkham Origins is at least reasonably engaging. As with the earlier Batman Arkham games, you start with a somewhat limited set of moves and equipment, unlocking additional items and upgrades as the game progresses. Towards the latter portion of the game, Batman becomes a force to be reckoned with, and you'll have fights of 20 or more villains to help test your skills.
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Wasteland 2 Performance

Kickstarter... it's an amazing little phenomenon, and among other uses it has now become a platform for funding and launching video games. While Wasteland 2 is by no means the first game to get funding on Kickstarter, and it's also not the first Kickstarter game to see the light of day, it does hold a soft place in my heart. After all, I backed the game within hours of the Kickstarter launch, and what's more the guys behind Wasteland 2 (Brian Fargo specifically) are some of the heroes of my youth. I remember playing the original Wasteland on a Commodore 64 ages ago, and while some things were a bit of a pain -- including the requirement that you make a copy of one disk as the game would update the state of the world as you played (remember: the 64 was for 64K of RAM, so you couldn't keep track of a lot of things!) -- overall Wasteland is perhaps one of the greatest games of the early PC.
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