Tag Archives: C

Evolve Initial Launch Woes

Evolve came out last week to somewhat mixed reviews -- some have loved it, others have bagged on it, and still others are undecided. A big part of the problem has been 2K Games' decision to have a bunch of Day One DLC -- Downloadable Content -- mostly consisting of skins that they're asking you to buy separately. If this were a Free to Play (F2P) game, we could accept that, but with a $60 price tag it's adding insult to injury. We're not here to talk about the DLC fiasco, though; what we want to quickly discuss is how broken the game is in terms of performance. If the game worked properly, we'd be happy to provide some benchmarks in our usual charts, but the results right now are just all over the place.
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Crysis 3 Performance: Can Your New PC Handle It?

"Sure your system is fast, but can it run Crysis?" When Crytek first launched Crysis back in 2007, it was so demanding that not even the fastest systems were able to handle running the game without turning down some of the features. It ended up becoming something of a joke, trotted out for every new hardware release over the coming years, for everything from graphics cards to super computers and even smartphones and tablets. And as with all things related to computers, eventually we actually did have systems capable of running the original Crysis at frame rates well above 60 FPS.
Of course by then we had Crysis Warhead and then Crysis 2 to help reset the performance scale, and thus the joke has continued. As the latest game in the series, Crysis 3 ups the ante yet again for computing hardware... though these days there are plenty of other games that can give it a run for the money in terms of being the most demanding game. Regardless of age (Crysis 3 is now nearly two years old -- happy birthday!), including Crysis 3 in our list of benchmarks was something I've been meaning to do, and I've now taken the time to benchmark it on our current collection of GPUs.
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Civilization Beyond Earth Performance

Civilization Beyond Earth is interesting in that not only is it one of first games to use AMD's Mantle API, but it also uses it in a new way. Most games these days use Alternate Frame Rendering if you have more than one GPU, but with Mantle developers are free to pursue other options. In the case of Civilization Beyond Earth, developers Firaxis have created a custom Split Frame Rendering (SFR) solution that should improve both average frame rate as well as minimum frame rates. Note that it's still possible to use regular DX11 AFR mode with multi-GPU configurations, but as we'll see the result is often less compelling.
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Company of Heroes 2 Performance

I'm not going to spend a lot of time on this one, as it's another older title, but I have a bunch of results for Company of Heroes 2 already in my database so I wanted to at least put them somewhere readers could find. Released in June 2013, Company of Heroes 2 is the sequel to the very popular original RTS that launched in 2006. Unfortunately, it's generally considered to be not as good as the first game -- it has a metacritic rating of 80% compared to 93% for the original. I'm sure part of that is the fact that the original game was actually a new approach to RTS (Real-Time Strategy) games in many ways, while the sequel is more of a rehash of stuff we've seen before. Oh, and Company of Heroes can be a pig when it comes to system requirements and performance. Which is why I'm here....
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