Evolve came out last week to somewhat mixed reviews -- some have loved it, others have bagged on it, and still others are undecided. A big part of the problem has been 2K Games' decision to have a bunch of Day One DLC -- Downloadable Content -- mostly consisting of skins that they're asking you to buy separately. If this were a Free to Play (F2P) game, we could accept that, but with a $60 price tag it's adding insult to injury. We're not here to talk about the DLC fiasco, though; what we want to quickly discuss is how broken the game is in terms of performance. If the game worked properly, we'd be happy to provide some benchmarks in our usual charts, but the results right now are just all over the place.Continue reading Evolve Initial Launch Woes
Here's a game that just might have snuck in under your radar if you don't closely follow the PC gaming sector: The Talos Principle. The game was created by Croteam, the guys behind the silly but fun Serious Sam series, with writing by some excellent talent from indie gaming talent behind FTL, The Swapper, and The Sea Will Claim Everything. The game has also been compared quite favorably with Portal and Portal 2, and having played the game a bit I can say that it's not simply hubris creating such comparisons. Still not sure if this is your type of game? There's a free demo of the game that should help answer that question, or you can look at the reviews and see the 87% overall rating at Metacritic; in other words, this game is certainly worth a look.Continue reading The Talos Principle Performance – A Sleeper Hit
"Sure your system is fast, but can it run Crysis?" When Crytek first launched Crysis back in 2007, it was so demanding that not even the fastest systems were able to handle running the game without turning down some of the features. It ended up becoming something of a joke, trotted out for every new hardware release over the coming years, for everything from graphics cards to super computers and even smartphones and tablets. And as with all things related to computers, eventually we actually did have systems capable of running the original Crysis at frame rates well above 60 FPS.
Of course by then we had Crysis Warhead and then Crysis 2 to help reset the performance scale, and thus the joke has continued. As the latest game in the series, Crysis 3 ups the ante yet again for computing hardware... though these days there are plenty of other games that can give it a run for the money in terms of being the most demanding game. Regardless of age (Crysis 3 is now nearly two years old -- happy birthday!), including Crysis 3 in our list of benchmarks was something I've been meaning to do, and I've now taken the time to benchmark it on our current collection of GPUs.Continue reading Crysis 3 Performance: Can Your New PC Handle It?
Lichdom Battlemage is an interesting title as it uses Cry Engine 3, the same engine that powers Crysis 3 -- which happens to be one of those games that can still kill just about any system at maximum quality. Combine a swords and sorcery story with the run and gun gameplay of an FPS, and then give it some often times laughable American voiceovers and you get Lichdom Battlemage. Reviews for the game are decidedly average, but with a price of under $15 now it's at least affordable; what about system requirements?Continue reading Lichdom Battlemage Performance
I'm really going to keep this short, as F1 2014 happens to be one of the least demanding "modern" games we're likely to benchmark. We've tested quite a few other racing games from Codemasters, but where GRID 2 and GRID Autosport can at least push your GPUs a bit at higher settings, F1 2014 basically rolls over like a playful little puppy with even the slightest amount of GPU performance. Check this out....Continue reading F1 2014 Performance
It was inevitable that we'd eventually encounter a game where day of launch bugs affected performance to the point where we'd have to rerun all of our numbers. The first game to earn that dubious distinction is Lords of the Fallen, which we first looked at last week. One week later the first patch has arrived, and with it CrossFire now at least works and performance in many instances has improved. This will be our first "before and after" article, and we'll have charts for both versions of the game.Continue reading Lords of the Fallen – Performance Update
I know, you're wondering why I'm digging up yet another older title. The thing is, last fall we had a bunch of games launch, and this fall there will be a ton more... but in between things are a bit quieter. Okay, granted, Sleeping Dogs actually launched back in August 2012, so it's from the year before, but it has a decent benchmark mode and it's another "oldie but goodie". Besides, it's a well known test that others can use as a baseline to see if my numbers are off the wall (not that such a thing would ever happen...). The Sleeping Dogs Definitive Edition is also coming, so why not revisit the game? Like several other games in our current list, Sleeping Dogs is an AMD Gaming Evolved title that has been in and out of AMD's Never Settle GPU bundles. This time, performance does seem to slightly favor AMD's latest GPUs, but not by a larger margin. As with BioShock Infinite, let's skip straight to the chase and look at the benchmarks.Continue reading Sleeping Dogs Performance
Another "oldie but goodie" game that's worth including in our initial batch of benchmarks is last year's hit BioShock Infinite, the sequel of sorts to BioShock and BioShock 2. Set in the skies and with full support for DirectX 11 hardware, BioShock Infinite is one of AMD's Gaming Evolved titles, and it has also been available as a free game in the past with various AMD GPUs. Despite that connection, however, the performance of BioShock Infinite is largely GPU vendor agnostic. Given this game is already a year old, I'm going to skip straight to the point: performance.Continue reading BioShock Infinite Performance
This past week AMD had some interesting news with the release of an update to Sniper Elite 3 ($49.99). While it's not the first game to get support for AMD's Mantle API, it's the most recent game to receive such treatment and number four in the list of Mantle enabled games. For the record, the first three Mantle enabled games are Battlefield 4, Thief, and Plants vs. Zombies: Garden Warfare. That last game uses the same Frostbite engine as Battlefield 4, which is why it has Mantle support; going forward, there are quite a few upcoming games that also use the Frostbite engine, so we'll start seeing even more games that use AMD's Mantle API.Continue reading Sniper Elite 3 Performance – Now with Mantle
Last month we posted our look at performance for Metro Last Light. At the time, we mentioned that 4A Games recently released an update to the original Metro 2033 and the sequel Metro Last Light, a full-priced bundle called Metro Redux (or you can buy Metro 2033 Redux and Metro Last Light Redux for half the cost of the bundle). Since we've already looked at performance for Metro Last Light, we thought it would be interesting to check out Metro Last Light Redux to see what -- if anything -- has changed.Continue reading Metro Last Light Redux Performance