Tag Archives: LORE Engine

Civilization Beyond Earth Performance

Civilization Beyond Earth is interesting in that not only is it one of first games to use AMD's Mantle API, but it also uses it in a new way. Most games these days use Alternate Frame Rendering if you have more than one GPU, but with Mantle developers are free to pursue other options. In the case of Civilization Beyond Earth, developers Firaxis have created a custom Split Frame Rendering (SFR) solution that should improve both average frame rate as well as minimum frame rates. Note that it's still possible to use regular DX11 AFR mode with multi-GPU configurations, but as we'll see the result is often less compelling.
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