The concept of a "Gaming PC" often gets a bad rap. You'll get a lot of people looking at the cost of a top-of-the-line $2000 pre-built system (or just an overpriced gaming system) and wondering, "Who on earth would spend that much money on a system that's just for playing games!?" Obviously, the idea that a gaming PC is just for playing games is ludicrous -- any modern PC that can play games can inherently do all of the other PC-centric tasks equally well, if not better than the average non-gaming PC.
And since most homes in developed countries already have at least one PC, the true cost of a "gaming PC" is often the price of a graphics card. We already discussed the subject of graphics cards in our previous post, so today we're going to flesh things out with a look at what to use when putting together a complete budget gaming PC. Our goal is to have a system that can handle all the latest games at reasonable quality setting, priced at less than $750.Continue reading Budget Gaming PC, April 2015
For those that have been following the site at all over the past month or two, most of what I’ve been doing is running some initial performance results for older games and getting the framework in place to benchmark and compare performance for new games. I’ve mostly got that side of things worked out, though I haven’t quit my “day job” just yet so it’s been a bit slow. Today I put in the necessary time to create a new and useful page: System Benchmarks. You can go ahead and access the new page right now, but I wanted to talk a bit more about why I created System Benchmarks in the first place.
Continue reading Introducing System Benchmarks