Tag Archives: Third Person

Assassin’s Creed Unity Performance – A Beautiful Pig

The holiday rush for getting games on store shelves always creates some problems. For one, games that are otherwise good can sometimes get lost in the shuffle, but perhaps even worse is that publishers often ship games in a state where they're not really complete. Sometimes the games are just buggy and unstable, other times they're missing features, or maybe performance is worse than it should be -- and in the worst scenarios they can completely fail to run. We encountered a bit of this with Lords of the Fallen, going so far as to retest all of the graphics cards with the updated (patched) version of the game. We could go back and retest most of the games released late last year at least one more time as patches and driver updates continue to come out. However, there's plenty of other items keeping us busy so instead let's just look at one game where we have initial (near launch date) performance as well as current (as of the end of January) performance: Assassin's Creed Unity.
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Lords of the Fallen – Day of Launch Performance

Lords of the Fallen just launched this past week, and if imitation is the sincerest form of flattery then the Dark Souls series should be feeling pretty good about itself right now. The game is developed by Deck13 Interactive and CI Games, and while neither company is necessarily new to creating video games, I have to admit this is the first time I've played a game by either one. Given that all of the reviews I've looked at reference Dark Souls as being a similar game, I mistakenly thought that maybe the game wouldn't be all that taxing. Boy was that ever wrong....
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Sleeping Dogs Performance

I know, you're wondering why I'm digging up yet another older title. The thing is, last fall we had a bunch of games launch, and this fall there will be a ton more... but in between things are a bit quieter. Okay, granted, Sleeping Dogs actually launched back in August 2012, so it's from the year before, but it has a decent benchmark mode and it's another "oldie but goodie". Besides, it's a well known test that others can use as a baseline to see if my numbers are off the wall (not that such a thing would ever happen...). The Sleeping Dogs Definitive Edition is also coming, so why not revisit the game? Like several other games in our current list, Sleeping Dogs is an AMD Gaming Evolved title that has been in and out of AMD's Never Settle GPU bundles. This time, performance does seem to slightly favor AMD's latest GPUs, but not by a larger margin. As with BioShock Infinite, let's skip straight to the chase and look at the benchmarks.
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Tomb Raider Performance

If Skyrim is a poor choice for a graphics benchmark, Tomb Raider is on the opposite end of the spectrum. Part of that almost certainly stems from Tomb Raider's next-gen console roots, as the CPU core in both the PlayStation 4 and Xbox One is relatively slow compared to a modern PC core -- they both use AMD's Jaguar core, which is found in AMD Kabini APUs -- but Tomb Raider is also very good at utilizing GPU resources. The result is that you get excellent scaling with faster GPUs in Tomb Raider, much more than what you see in other games.
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